Working on a new Game Design Document or GDD for my new game. Even if I have an idea but not the time to work on the game I try to find the time to write a GDD just incase I do discover some free time and I have all the particulars for creating the game in the future. Its a handy skill to have to be able to write one of these. I first discovered them when I attended Digital Skills Academy in the Game Content course on making our first games and I struggled with the templated versions.
If your finding it tough trying to fill all the sections of these large laborious templates just write your own version and work with that. As long as you know what it is and can communicate with your team if you have one what the overall vision for the game is then its good.
GDD are like writing your own tutorial for the game and following the instructions. Before you know you it will be saying, ” Here’s one I prepared earlier!” Then start working on concept art or if your not an artist ask a friend to provide some early sketches and ask people to read and give feed back on the GDD because its like a script and if you can make it more legible and make the game more fun here then its less work for you later on if you realize your game is dull and struggle to make it more fun.
Its a sure way of communicating with potential investors also and to show you can keep track of any updates that they require because its all in the GDD what your intentions are. But also remember the GDD will change over time as the game changes for whatever reason during the development. Thats about all I can say for now on these handy tips.